The Darkmoor Devil	
Shadowy Feline Apparition	
STR	16	CON	10	DEX	20	INT	10	POW	10	CHA	n/a	
SIZ	15	HP	13	MP	10	Move	12m	SAN	1/1d8	
Armour	None but see below	
Skills	Climb 80, Hide 80, Jump 40, Sneak 80	
Attacks	Claw/Shard Sweep 65 damage 2D6 (takes the form of the Devil elongating one of its forelimbs then “scything” it at the target). 
	
Attributes	Immune to physical weapons (except magic/enchanted)
Vulnerable to UV Light 
Avoids sunlight and remains dormant in the day (in the shadows)